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Portfolio II Sound Design

The Portfolio II course in the Full Sail University Audio Production degree program offered me the opportunity to design and implement audio assets for two video game levels.

In the Graveyard project, the focus was on creating natural-sounding assets for an impending storm occurring at dusk. As the player navigates through the graveyard they will encounter various audio assets including owls, and disembodied whispers.

In the Sci-Fi Facility level, the player walks around a sci-fi facility. Suddenly, alarms ring out and an overhead announcement indicates that the player needs to evacuate immediately due to a reactor leak.

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